{"id":43389,"date":"2024-06-21T08:00:00","date_gmt":"2024-06-21T07:00:00","guid":{"rendered":"https:\/\/www.redpepper.org.uk\/?p=43389"},"modified":"2024-06-21T12:04:36","modified_gmt":"2024-06-21T11:04:36","slug":"games-transformed-play-jams-and-gamers-against-militarism","status":"publish","type":"post","link":"https:\/\/www.redpepper.org.uk\/culture-media\/media\/games-transformed-play-jams-and-gamers-against-militarism\/","title":{"rendered":"Games Transformed: play, jams and gamers against militarism"},"content":{"rendered":"\n<p class=\"drop-cap-paragraph\">In 2022, I made a video essay about <a href=\"https:\/\/www.youtube.com\/watch?v=yKvcka_PhVY&amp;t=1s\">neocolonialism in games<\/a>. I opened by reflecting on my own childhood as a Muslim growing up in Britain in the 2000s, playing video games. As we all know, for Muslims or Arabs, noughties pop culture was saturated with dehumanising images of people like you, maybe your sister or your mother, almost certainly your brother or your father. Since October 7, 2023, it\u2019s been hard to fight the feeling that little has changed. Few lessons have been learnt from listening to stories like mine for the last 20 years.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.tickettailor.com\/events\/theworldtransformed\/1216526\">Games Transformed<\/a> \u2013 a one-day festival and offshoot of The World Transformed \u2013&nbsp;arrives amid this feeling. Dedicated to celebrating games and radical politics, it also arrives at an important time for the games industry. In the context of <a href=\"https:\/\/www.gamespot.com\/articles\/video-game-industry-layoffs-are-worse-than-ever-how-did-we-get-here\/1100-6521799\/\">mass layoffs<\/a> of workers, an increasingly <a href=\"https:\/\/www.washingtonpost.com\/video-games\/2022\/01\/31\/black-game-developers-diversity-push-is-lots-talk-little-progress\/\">hostile environment<\/a> towards marginalised people, and a <a href=\"https:\/\/www.youtube.com\/watch?v=pDB_wYdn5f4\">deadly silence<\/a> on the genocide in Gaza, the opportunity to build community with politically like-minded people is more urgent than ever.&nbsp;<\/p>\n\n\n\n<p>Workshops on trade union organising and talks about demilitarisation are built into a <a href=\"https:\/\/drive.google.com\/file\/d\/1j_YC9AgHOwFjmUHHMbH6VeqCPCzEc8NO\/view\">programme<\/a> that also provides time for chatting over tabletop and video games. The festival marries community-building, upskilling and organising together with games in just the way I\u2019ve been dreaming of \u2013&nbsp;including through its game jam.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Jamming militarism<\/h2>\n\n\n\n<p>The festival\u2019s game jam has been running since June 1. It asked teams to develop an \u2018anti-recruitment\u2019 game in response to the military\u2019s increasing efforts to recruit gamers. It offers an opportunity to flex creative muscles and use existing tools to subvert expectations and creatively counter military recruitment. A game might change someone\u2019s mind about joining the army, or empower resistance to imperialist wars.&nbsp;<\/p>\n\n\n\n<p>At the festival, teams will present their <a href=\"https:\/\/itch.io\/jam\/gt24\">\u2018No War But Class War\u2019<\/a> efforts. The best two games will be put into a custom arcade cabinet or made into a high quality tabletop game \u2013&nbsp;and will be revealed at a direct action targeting the British Army\u2019s recruitment drive. But in order to challenge the military\u2019s use of gaming, we must first ask: why <em>is <\/em>the military targeting gamers?&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The military-entertainment complex<\/h2>\n\n\n\n<p>The term \u2018military-entertainment complex\u2019 conceptualises the material relations between the military, political systems, financial systems, and Big Entertainment, exemplified through Marvel flicks and their US military funding. Honing in on games, the picture is even more nefarious: the US military has been <a href=\"https:\/\/www.redpepper.org.uk\/culture-media\/technology\/the-spoils-of-playing-war\/\">collaborating with games studios<\/a> to create customised war games, operating doubly as civilian entertainment and military training simulators, since the 1980s.&nbsp;<\/p>\n\n\n\n<p>Your Xbox controller is being used to <a href=\"https:\/\/taskandpurpose.com\/tech-tactics\/us-military-video-game-controllers-war\/\">operate military drones<\/a>, with software mirroring <em>Call of Duty: Modern Warfare<\/em>. Your<a href=\"https:\/\/bdsmovement.net\/Apartheid-Chips-BoycottIntel\"> Intel CPU<\/a> is fuelling Israel\u2019s ongoing settler colonial genocide against the Palestinian people \u2013 who are calling on gamers to boycott the company. The US military is using<a href=\"https:\/\/kotaku.com\/unity-new-contract-us-government-military-army-engine-1849403118\"> Unity engine<\/a> to program killing machines and its army officers are <a href=\"https:\/\/www.theguardian.com\/us-news\/2024\/feb\/14\/us-military-recruiting-video-games-targeting-teenagers\">hanging out<\/a> at eSports events, trying to recruit you.\u00a0<\/p>\n\n\n\n<p class=\"has-text-align-center rp-full-width rp-quote has-grey-color has-pale-1-background-color has-text-color has-background has-antonio-font-family\" style=\"padding-top:2%;padding-right:2%;padding-bottom:2%;padding-left:2%;font-size:clamp(1.743rem, 1.743rem + ((1vw - 0.2rem) * 1.571), 3rem);\">Gamers are perfect candidates to sit behind a computer and press buttons that murder people represented as dots on a screen<\/p>\n\n\n\n<p>Gamers have become perfect candidates to sit behind a computer screen and press the buttons that murder tens, hundreds, thousands of people, represented as mere dots on a screen. It\u2019s a chilling extension of the armies\u2019 global legacies of targeting <a href=\"https:\/\/www.ppu.org.uk\/news\/army-preys-vulnerable-teenagers-misleading-new-adverts\">vulnerable teenagers<\/a> with recruitment campaigns.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Creative resistance<\/h2>\n\n\n\n<p>In resisting military tactics, game jams organise creativity to positive ends. In November, my collective <a href=\"https:\/\/x.com\/GameAssistYT\">Game Assist<\/a> co-hosted the \u2018Towards a free Palestine\u2019 <a href=\"https:\/\/itch.io\/jam\/towards-a-free-palestine\">game jam<\/a>. It asked folks to not only <em>imagine <\/em>a free Palestine, but to explore <em>how <\/em>exactly we get there by creating new games. The entry <a href=\"https:\/\/itch.io\/jam\/towards-a-free-palestine\/rate\/2398356\"><em>Land of Olives<\/em><\/a><em> <\/em>uses resource-management genre mechanics to rebuild a destroyed Palestinian village. <a href=\"https:\/\/itch.io\/jam\/towards-a-free-palestine\/rate\/2414778\"><em>RESIST RESIST RESIST<\/em><\/a><em> <\/em>lets players adopt modes of resistance used by Palestinians in the West Bank, from flag-bearing, to wall-tagging, to stone-throwing.<\/p>\n\n\n\n<p>Making games about war and imperialism pulls gamers into an urgent cultural conversation. As Israel\u2019s bombardment of Gaza and across Palestine continues, we must interrogate the dehumanisation of Muslims and Arabs in games. The<em> interactive <\/em>aspect of jams is key. It\u2019s one thing to watch on \u2013&nbsp;feeling your safety is assured through the death of the sacrificial \u2018terrorist\u2019 archetype. It\u2019s another to be the killer yourself, every time you boot up blatant propaganda like <a href=\"https:\/\/www.redpepper.org.uk\/culture-media\/technology\/the-spoils-of-playing-war\/\"><em>Call of Duty<\/em><\/a>, or even \u2018reality-detached\u2019 worlds like <em>Halo<\/em>, beloved-by-gays classics like <em>Mass Effect,<\/em> and self-critical anti-war titles like <em>Metal Gear<\/em>.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Changing the script<\/h2>\n\n\n\n<p>The idea that the player is the killer is explored in <a href=\"https:\/\/www.metacritic.com\/game\/spec-ops-the-line\/\"><em>Spec Ops: The Line<\/em><\/a>, perhaps one of the most famous anti-war games. <a href=\"https:\/\/gamestudies.org\/1602\/articles\/jorgensenkristine\">Research shows<\/a> that it profoundly affected players \u2013 predominantly white and male \u2013 who had not previously questioned the military shooter formula. Yet they valued the deeply un-fun experience of play because it drove them to question genre conventions <em>and <\/em>their own subconsciously held beliefs.&nbsp;<\/p>\n\n\n\n<p>That\u2019s great, and proves that games can be a useful tool in the politicisation of gamers. But famous anti-war texts also have a tendency to alienate Muslim or Arab players like me by focusing on how war causes white suffering \u2013 rather than truly giving humanity to the dehumanised. As <a href=\"https:\/\/www.youtube.com\/watch?v=yKvcka_PhVY&amp;t=1s\">I\u2019ve argued<\/a> before, <em>Spec Ops <\/em>reproduces the racism it critiques in classic <em>Heart of Darkness <\/em>fashion. Its legacy certainly leaves lessons to be learned.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Anti-imperialism is fun<\/h2>\n\n\n\n<p>Fun games can also have anti-imperialist potential. <a href=\"https:\/\/store.steampowered.com\/app\/1236720\/Spirit_Island\/\"><em>Spirit Island<\/em><\/a> is a cooperative game where players collaborate to defend their island home from colonising invaders. In <a href=\"https:\/\/store.steampowered.com\/app\/1223500\/Umurangi_Generation\/\"><em>Umurangi Generation<\/em><\/a>, players are a Maori courier in Tauranga Aotearoa (New Zealand) navigating a crisis. The game explores science fiction allegory and the very real political apparatus that suppresses Indigenous autonomy. The hope and joy that can be found in play, as well as community building and collective resistance, are vital.\u00a0<\/p>\n\n\n\n<p class=\"has-text-align-center rp-full-width rp-quote has-grey-color has-pale-1-background-color has-text-color has-background has-antonio-font-family\" style=\"padding-top:2%;padding-right:2%;padding-bottom:2%;padding-left:2%;font-size:clamp(1.743rem, 1.743rem + ((1vw - 0.2rem) * 1.571), 3rem);\">In resisting military tactics, game jams organise creativity to positive ends<\/p>\n\n\n\n<p>Games Transformed gets to the heart of the radical artistic <em>and <\/em>material potential of games \u2013 a medium which at its heart is about building worlds. It asks: virtually and physically, how do we build worlds free of war and colonisation?&nbsp;<\/p>\n\n\n\n<p>While the Game Awards <a href=\"https:\/\/x.com\/pyrofoux\/status\/1728100035919794687\">insist on neutrality<\/a> in the face of genocide, we must make it clear that military recruiters aren\u2019t welcome in our spaces. We can\u2019t wait around for the revolution. We have to dream it, program it, organise it for ourselves. Who better to change the world than the people who build worlds for us to play in?&nbsp;<\/p>\n\n\n\n<p>If that sounds good to you, join us on Saturday 22 June at Pelican House for <a href=\"https:\/\/www.tickettailor.com\/events\/theworldtransformed\/1216526\">Games Transformed<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Games are not neutral, says Sara Khan. Its time for gamers to raise the alarm \u2013 and creatively resist the military-entertainment complex<\/p>\n","protected":false},"author":22,"featured_media":43395,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[685,244,295,186],"tags":[2907],"class_list":["post-43389","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-media","category-race-racism","category-technology","category-war","tag-sara-khan"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Games Transformed: play, jams and gamers against militarism - Red Pepper<\/title>\n<meta name=\"description\" content=\"Games are not neutral. 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